I just finished the game, and I wanted to write something here while it's still fresh. I've played pretty much every tickling game out there (including the ones that haven't been translated to English), and I think the best praise I can give this game is that the game doesn't just serve as a medium for tickling, the tickling serves as an ingredient to a game. The majority of games like this are created with the purpose of tickling at the expense of a fleshed-out story and characters, and Strawberry Vampire manages to be an exception. From playing the demo when it was first released, I didn't realize how extensive this game would get and it was a pleasant surprise!
The gameplay was at a reasonable difficulty, the puzzles were simple enough to solve without too much trouble but intuitive enough to make you think a little (definitely helped to explore the map before progressing the story so that I had all the pieces of the puzzle to reference later). I appreciated all the bathtubs placed near key points to make sure players could clean up quickly and get back to the story. The invincibility modes were also convenient, I have a potato laptop and sometimes the keys stick randomly so it was really helpful to be able to skip if I made a mistake. If I had one small complaint it would be the inability to skip through text, especially when exploring multiple endings to scenarios but it wasn't a huge issue.
To the writer, I was a big fan of how you described all the scenes. Many games tend to rely on visuals and one laughing onomatopoeia, but I can tell the writer went out of their way to ensure players feel what was happening. The art was really cute too, all the characters had a good amount of detail and animation both during dialogues and scenes. Also, I enjoyed being able to interact with random objects on the map while exploring the area. Some of those collectible stories were incredible for just a few pages, my favorites were the forgotten researcher's log and torture tool documentation.
Personal thing, but I also really liked how much of the scenes were upperbody (underarms in particular) or just not feet-based. The majority of tickling games out there seem to be just feet or feet-focused, so it's nice to see a polished game out there with something else. Personally I was also hoping for more forced orgasm scenes based on the many crotch-based scenes, but I understand that wasn't a priority of the release. In particular, I really liked scenes 1, 6, 12 (page 1) and 6, 12, 13, 14, 15 (page 2) (avoiding spoilers, I really hope the order for those is permanent).
Overall, this was a very fun game! I was surprised to see how attached I had gotten to these characters at the final save point (my favorite was Elynn), and I'm really looking forward to the sequel! (Take all the time that you need, despite the delays judging by the quality of the product it's clear that it was time well spent).
We're super grateful for your extensive review and feedback.
It's incredibly heartwarming for us to see both the main points of the game, as well as the little things we put in, being enjoyed and appreciated.
We tried to strike a decent balance between the different themes and spots for the tickle scenes, but it’s difficult to put enough of everything. I'll make sure to add more forced orgasms to the wishlist for our future games!
I'm glad I managed to convey some emotions with the story, even if it's not a grandiose or overly deep one. I have to admit that writing the final parts of the game, after spending more than a year with all the characters, had me tear up multiple times. I'm happy I managed to transfer some of those emotions to the players as well! 😅
Thank you very much for your support and for playing our game!
This was one of the best tickling games I have ever played! Everything was incredible from the start to the finish: you can feel the passion and the care put for this game! The tickling scenes were amazing but there is also a lot of care for the characters and the story. The gameplay varies a lot throughout the story and I really enjoyed the puzzles and the gameplay mechanics (especially the warden level, it gave very nice horror vibes), maybe the first boss and some of the earlier puzzle were a little too hard for me but nothing unplayable. I will follow whatever you decide to create next but I hope for a sequel!
a question: is it possible to lose against Venus in the dice game?
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This game is really well done. Animations, dialogues and art, everything is cool. I have a question, will you make sequels or similar games?
We're happy to hear you enjoyed the game! :) Yep, more games are planned!
I just finished the game, and I wanted to write something here while it's still fresh. I've played pretty much every tickling game out there (including the ones that haven't been translated to English), and I think the best praise I can give this game is that the game doesn't just serve as a medium for tickling, the tickling serves as an ingredient to a game. The majority of games like this are created with the purpose of tickling at the expense of a fleshed-out story and characters, and Strawberry Vampire manages to be an exception. From playing the demo when it was first released, I didn't realize how extensive this game would get and it was a pleasant surprise!
The gameplay was at a reasonable difficulty, the puzzles were simple enough to solve without too much trouble but intuitive enough to make you think a little (definitely helped to explore the map before progressing the story so that I had all the pieces of the puzzle to reference later). I appreciated all the bathtubs placed near key points to make sure players could clean up quickly and get back to the story. The invincibility modes were also convenient, I have a potato laptop and sometimes the keys stick randomly so it was really helpful to be able to skip if I made a mistake. If I had one small complaint it would be the inability to skip through text, especially when exploring multiple endings to scenarios but it wasn't a huge issue.
To the writer, I was a big fan of how you described all the scenes. Many games tend to rely on visuals and one laughing onomatopoeia, but I can tell the writer went out of their way to ensure players feel what was happening. The art was really cute too, all the characters had a good amount of detail and animation both during dialogues and scenes. Also, I enjoyed being able to interact with random objects on the map while exploring the area. Some of those collectible stories were incredible for just a few pages, my favorites were the forgotten researcher's log and torture tool documentation.
Personal thing, but I also really liked how much of the scenes were upperbody (underarms in particular) or just not feet-based. The majority of tickling games out there seem to be just feet or feet-focused, so it's nice to see a polished game out there with something else. Personally I was also hoping for more forced orgasm scenes based on the many crotch-based scenes, but I understand that wasn't a priority of the release. In particular, I really liked scenes 1, 6, 12 (page 1) and 6, 12, 13, 14, 15 (page 2) (avoiding spoilers, I really hope the order for those is permanent).
Overall, this was a very fun game! I was surprised to see how attached I had gotten to these characters at the final save point (my favorite was Elynn), and I'm really looking forward to the sequel! (Take all the time that you need, despite the delays judging by the quality of the product it's clear that it was time well spent).
Hello!
We're super grateful for your extensive review and feedback.
It's incredibly heartwarming for us to see both the main points of the game, as well as the little things we put in, being enjoyed and appreciated.
We tried to strike a decent balance between the different themes and spots for the tickle scenes, but it’s difficult to put enough of everything. I'll make sure to add more forced orgasms to the wishlist for our future games!
I'm glad I managed to convey some emotions with the story, even if it's not a grandiose or overly deep one. I have to admit that writing the final parts of the game, after spending more than a year with all the characters, had me tear up multiple times. I'm happy I managed to transfer some of those emotions to the players as well! 😅
Thank you very much for your support and for playing our game!
- Hiccup (Writer and RPGMaker dev.)
This was one of the best tickling games I have ever played! Everything was incredible from the start to the finish: you can feel the passion and the care put for this game! The tickling scenes were amazing but there is also a lot of care for the characters and the story. The gameplay varies a lot throughout the story and I really enjoyed the puzzles and the gameplay mechanics (especially the warden level, it gave very nice horror vibes), maybe the first boss and some of the earlier puzzle were a little too hard for me but nothing unplayable. I will follow whatever you decide to create next but I hope for a sequel!
a question: is it possible to lose against Venus in the dice game?
Yep, gotta be patient and keep pushing through
Hello!
Thank you very much for your support and your kind comment. We're happy you enjoyed the game!
A sequel is definitely something we're planning for the future, though it might not be our very next project.
You should be able to lose to Venus at will if you just keep refusing the "Push her" prompt once her invisible HP is depleted.
Thank you for playing, and have a nice day! 😊
- Hiccup (Writer and RPGMaker dev.)
I seem to be lost after getting the slime key after putting in the code to the chest, any advice or tips on what to do after the chest?
If you lower the top right wall, there's a door that you can now unlock!