Strawberry Vampire
A downloadable game for Windows
This is an 18+ game, intended only for mature audiences!
We'd like to present you a pre-release demo version of our tickle-focused RPG Maker game, Strawberry Vampire.
The demo includes four erotic scenes, two of which are our "major CG scenes" (12 planned for the full release) and two of which are our "smaller lewd encounters" (total number not yet decided). The total playtime of the demo should be little over an hour (if reading dialogues).
You can look forward to character driven story, interactable environments, Visual Novel-like dialogues and more. The game doesn't include classic RPG maker turn based combat. The challenge of the game will instead consist of light puzzles.
In the game you will play as Marywell, a blonde vampire girl of questionable motives and desires, stuck in a whirlwind of ticklish predicaments, some avoidable, some not so much.
When in doubt or in a mood for a chat, summon your loyal familiar and companion, Batty, using the "B" button. In this demo version, you will explore the outermost parts of the underground prison known as Devil's Cave and see what the devil has in store!
We hope you'll have fun trying out what we've created for you. Please, share your thoughts, feelings or criticism with us, if you feel like it. We'll be more than happy to hear it.
Together with this release, we're also launching our Patreon. Should you decide to support us there, if your total pledge exceeds 12USD, you will be eligible to claim a key for the full game, once it releases.
The game will be available for a single-time purchase as well.
https://www.patreon.com/2ndSmileStudio
Follow us on X/Twitter for future updates, or check out our character introduction cards and our demo opening trailer, if you haven't already.
The demo is available in English and machine translated Japanese. The same is intended for the future full release.
No AI generated assets will ever be used.
このゲームは18禁ゲームです!
くすぐり系RPGメーカー「ストロベリーヴァンパイア」の先行体験版をお届けします。
このデモには4つのエロティックなシーンが含まれており、そのうち2つは「メジャーなCGシーン」(フルリリースでは12シーンを予定)、2つは「小規模な淫らな出会い」(総数は未定)です。デモの総プレイ時間は1時間強(台詞を読む場合)。
キャラクター主導のストーリー、インタラクティブな環境、ビジュアル・ノベルのようなダイアログなどを楽しみにしてほしい。このゲームには古典的なRPGメーカーのターン制戦闘は含まれていない。その代わり、軽いパズルに挑戦することになる。
ゲームでは、動機も欲望も怪しい金髪の吸血鬼少女メアリーウェルとしてプレイすることになる。
迷ったときやおしゃべりしたい気分のときは、「B」ボタンで忠実な仲間、バティを呼び出そう。この体験版では、悪魔の洞窟として知られる地下牢獄の一番外側を探検し、悪魔が何を仕掛けてくるのかを見ていくことになる!
私たちが作ったものを、ぜひ楽しんで試してみてください。感想や批評があれば、私たちと共有してください。喜んでお聞きします。
このリリースと同時に、パトロンも開始します。Patreonでは、プレッジの合計が12USDを超えた場合、ゲーム本編がリリースされた時点で、ゲーム本編のキーを受け取ることができます。
ゲームは単発購入も可能です。
https://www.patreon.com/2ndSmileStudio
今後のアップデートについてはX/Twitterをフォローしてください。まだの方は、キャラクター紹介カードとデモのオープニングトレーラーをご覧ください。
デモは英語と機械翻訳された日本語で提供されている。将来のフルリリースに向けても同様です。
AIが生成したアセットが使われることはない。
Published | 1 day ago |
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | 2ndSmileStudio |
Genre | Role Playing |
Made with | RPG Maker |
Tags | 2D, Adult, Anime, Eroge, Erotic, RPG Maker, tickle, tickling, Vampire |
Average session | About an hour |
Languages | English, Japanese |
Inputs | Keyboard |
Accessibility | Interactive tutorial |
Links | Patreon, Twitter/X, Pixiv, Linktree |
Download
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Comments
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I played through the Demo, and I loved it. This so far the best RPG Maker tickle game I have played. If you keep up this level of quality, I will definitely buy the full version.
I would like to give you some small suggestions for future developments:
- If possible, there should be a way to speed up scenes and dialogues we already went through. If someone wanted to watch a specific scene again, this would make it much easier to reach it.
- I didn't have a problem with the puzzles, but just in case, you might want to implement a 'cheat' option for those, who do have a problem. I don't think they were hard, but many people, who buy these kinds of games, want to rush to the scenes.
- I don't know how this game is going to end, but if it's open, it would be great if there are multiple endings. Perhaps one where Marywell ends up locked away in a dungeon, being tickle tortured forever (The Bad Ending). Another great feature would be a Sandbox mode at the end or after competing the game, allowing one to roam around and to either experience any kind of tickle torture or torturing other characters (Or this could another Ending like The Neutral or The Good Ending). But this last point is just a suggestion, and I wouldn't blame you if your plans for the game do not allow these ideas.
Hello, thank you for playing through the demo and giving us your valuable feedback!
There already is a sort of a built-in way of speeding through the scenes by holding the interact button, but I understand it might not be fast enough for comfort, when somebody seeks to get to a certain point in the scene! I will look into this and see if it could be implemented for the replayable scenes.
I would personally like to refrain from enabling an option to straight up skip the puzzle bits, but we'd surely like to look into making the puzzles more concise, understandable and implement optional hints for anyone who's struggling.
The ending ideas sound like a great suggestion. Very fun!
We already have a clear idea about the ending and it might not be too far away from what you're suggesting, so I hope it will be to your liking! ^^
Once again thank you for your feedback and suggestions, they are immensely valuable to us.
-Hiccup, writer and RPG Maker Dev.
Played through the demo, enjoyed it quite a bit. The plot seems light and easy to get into. For now, at least. Really liked the comedy bits and the lighthearted atmosphere in general. At times felt a bit too vanilla, like when the guy guarding the overgrown part of the cave said 'buck naked' instead of 'butt'. They are prisoners, so I was expecting something more crude. Just nitpicking though.
In terms of UI and visual clarity in general is probably one of the best RPG maker games I've ever played. Looks really polished, which I appreciate a lot.
The scenes, both minor and major, are good. The art style is great, and I liked the little previews before major scenes and the additional bath CG. Also really love how expressive Marrywell is, both in art and text! I was hoping we would get a scene with some other character, but guess I'll have to wait until release. I am in dire need of Venus and Elynn scenes (yes I may have a type :p)
However strange it may sound when discussing a tickling hentai game, I really enjoyed how not overly focused the game actually is on the tickling. It doesn't feel forced when the scenes happen, and I get the feeling that I'm playing an actual game and not just scrolling through interactive porn.
Didn't encounter any major bugs or anything. Minor text error when Batty flies off to find someone to free Marywell from the statue trap, she calls herself Christina. The overgrown plant puzzle felt a little bit unintuitive at first, but when you get how it actually works, then it's a breeze.
All in all, really like the game. It's noticeable that a lot of time and effort have been put into it. Good luck to your team, and can't wait until release!
Hello, Lumiel (Artist) here! It was a joy to read your review! We have tried hard to make a fun game both when it comes to the H-scenes, but also the story and gameplay. I'm glad you feel this way about the story, because that's exactly the vibe we were going for!
Both Elynn and Venus will get attention in the full release, so look forward to that :3
The bathing CG wasn't planned at first, but I couldn't resist the opportunity to draw it and have some more fun dialogues.
Thank you very much for playing through the game and the review!
so I have played a bit now, though I have not gotten completely through it
I like the visuals a lot, it is a high quality tickling hentai game. though it could use more and improved visuals, that is like saying that food costing 200 bucks is probably tastier than something for 10 bucks. all around, I like it.
the fetishes in the game are mostly some which I enjoy - tickling, orgasm torture (whether forced orgasms or orgasm denial/edging, though I cannot tell which one it was). peeing is not for me but luckily it seems to be limited and more of a side thing rather than a main fetish like it is in other tickling games. if it becomes big enough, you could potentially add a "fetish list" to the settings where you can turn off specific fetishes to change the cut scenes by cutting out the pieces that are not liked - if it is within the budget to do that
the translation is good. like, actually good - most hentai games get machine translations. not only do I always get the point across, it feels very well done, like something done by an actual writer, rare it feels like nowadays
the story is questionable, but that is very common in hentai games. you have a premise to get you into the action, and the specific story details do not matter. it does feel somewhat dark, which I like though. like any real religion, their religion too is based upon their hypocrisy, and the condemnation made me actually feel things. so who cares about details, the presentation is key and was done well
I sadly cannot say much about the gameplay, because I got stuck in the first puzzle room with the roots, since there was seemingly no way to cut a root to access the root that needs to be cut next without making it harden. this is especially exemplified because the rules are nto clear - since you get a 2 block thick 3 blocks wide bush you have to go through first, and it only makes the blocks at it's side hard, not those in front - but I assume there is a clear solution. a thought that propped up is that the block after it, aka. the second block in front of you does not harden, but I will have to see
all in all, I wish you luck, because there are too few hentai games and FAR too few tickling games out there. I would love to know more about your dev teams and what kind of things you have planned (whether gameplay or tags, eg. corruption, foot worship etc.)
Hello!
Thanks for the extensive review and the ton of feedback. It was definitely an eye-opening read!
We like to delve into some of the other fetishes that are generally associated with tickling, but the main focus is clear here. The settings to turn off certain elements of the scene is something we might consider in the future! It is understandable that some things can be a real turn off for some people.
The game was originally written in English, so if that's the language you played the game in, it was written by an actual writer, if I may be so bold to call myself one. :D The Japanese version is done with machine translation.
Your thoughts about the root puzzle are on point. If you approach the 2 block thick 3 blocks wide bush from side, you should be able to get through easily!
Let me know if the puzzle is still too annoying to deal with after that. We might upload a solution to this page and later implement a hint / skip option in the full version.
played till the end now. the remaining 2 cutscenes were good as well! part of me hopes that she undergoes some sort of psychological change from the extended tickle torture, like maybe becoming a pervert who gets off of the tickle torture or no longer resisting it. from what I see she will remain unchanged in that regard, and honestly I assume it is for the best to keep the story going
the puzzle is easy once I figured out that specific part. all of them in fact - it just seems to be that specific piece of knowledge that I needed, that the block in front of you never hardens. it might be a good idea to have her call it out, or implement a hint system of some kind where either after a certain amount of retries or always nestled somewhere in the menu is an option to recieve a hint to help you progress
only annoying thing was with the last puzzle where it was not possible to see the hard block hidden behind the pillar, and the fact that I was at the start unsure if I could activate the emerald pillar by interacting from the side
I am glad to know that it is developed in english originally. I wish more games either were developed in english or had someone do a proper translation considering that you can say things that go so hard in the original language, as opposed to whatever machine translation does (usually turn me off from the game completely, especially if it is explaining something complex like game mecahnics or the story but utterly fails due to the nature of machines). and as a fellow writer, I enjoyed what I saw. it is one thing to write a girl being tickled by machines and growing to love it (a story I have written, though I usually share it with people individually if they want to see it rather than publically posting it since it feels personal) and another to actually see it drawn. I hope you guys are successful!
Thanks for the follow up comment! I'm happy that you played through it till the end.
I'll try to make the overall explanation about the puzzle more concise and understandable and maybe implement some sort of hint system like you suggested! ^^
Once again thanks for all your valuable feedback! It means a lot, especially since it's so detailed and specific.
gladly! the power of autism is strong with me lmao
idk if this is a thing that people do, but if you ever wanna ask feedback about gameplay/design or stories or just want to have any of mine, feel free to ask. I like analysing things, and I like writing as well. in either case, good luck!
note of a bug: when in the main menu and you move the mouse over a button, it always makes the "select" sound repeatedly. as in, any slight change of the position of the mouse over such a button causes the sound to be played again, even if the mouse was already hovering over the button before
Yes, the agonizing sound when you move your mouse over the buttons on the title screen is indeed very annoying. It is something I wanted to fix before the demo release, but it completely slipped my mind. I'll definitely look into it. Thanks for pointing it out.
-Hiccup, writer and RPG Maker Dev.
Needs to be clearer where to obtain Marbles for the quest. Maybe add more "hints" for location.
Quest status gets bugged when I progressed and begin the cutscene for mechanical arms a second time.
Maybe also add a skip to cutscenes if you already watched once.
Hello! Thank you so much for playing the demo and giving us feedback, as well as reporting the bugs!
Actually, there isn't supposed to be an option to view the "mechanical arms cutscene" in the game map again. Only through the scene menu! The fact that you could've triggered it is a bug itself. Thank you for finding this. It evaded me for countless playtests. :D
I will consider adding more hints for the marble locations!
-Hiccup, writer and RPG Maker dev.
Thanks for the incredibly fun demo!
To replicate the bug, after the first scene, i remember looking for all 5 marbles and entered the mechanical arms room again.
You're welcome! We're super happy you enjoyed it!
And once again thank you for reporting the bug. It has been identified and dealt with 🐛!
-Hiccup, writer and RPG Maker dev.