A downloadable game for Windows

Buy Now$14.00 USD or more

This is an 18+ game, intended only for mature audiences!

Version 1.2 has been released.

Strawberry Vampire is a tickling-focused erotic RPG with visual novel elements, puzzling challenges, a character-driven story, and an interactable environment, made in RPG Maker MZ.

Follow the story of a young vampire girl, Marywell, and her dear companion Batty as they traverse the depths of the infamous Devil's Cave in search of their stolen freedom. Meet friends, companions, and even rivals along the way. Explore the subtle mystery of the Devil's Cave - if you dare.

You can look forward to:
• 10–12 hours of cumulative gameplay experience
• 30+ tickle scenes of various lengths and visuals, ranging from semi-animated short scenes to semi-animated full CG scenes with countless variations
• Collectibles, mysteries, and puzzles to discover, explore, and solve
• A robust recollection gallery
• Visual novel-like dialogues
• Occasional horror elements


The game does not feature classic RPGMaker combat, instead, there are 3 unique boss encounters and various puzzles.

Along with this release, our free demo has been updated to a new version. A save file from this new demo can be used in the full game! However, save files from the older version are incompatible and cannot be used.

Try out our free demo and see what our game has to offer! The demo includes 4 scenes and about an hour of cumulative gameplay - just enough to get a taste of what this story is all about!

While the scenes are always focused on tickling, some also include: F/F, urinating, petrification/paralysis, cat girls and much more.
There are no male scenes shown.

Follow us on X/Twitter for future updates, or check out our Patreon for more in depth posts!

https://x.com/2ndSmileStudio
https://www.patreon.com/2ndSmileStudio

The game is available in English and machine translated/AI assisted Japanese. Translated using Translator++.

Using MTool to play the game may cause bugs.

Version 1.1 changes:
- Marywell now obtains 2 weights when opening the chest locked by code. With this, all 3 important rooms can stay open. This should also make it more obvious all 4 walls may be lowered.
- Warden volume has been lowered.
- Various bugfixes. More will be adressed in version 1.2.

Version 1.2 changes:
- Fixed a bug that could prevent the player from progressing after the Decontamination Chamber scene.
- Fixed a bug that could prevent the player from progressing when interacting with one of torches from the top instead of from the side.
 



本作は18歳以上対象の成人向けゲームです。ご購入・プレイは成人の方のみとさせていただきます!

バージョン1.1がリリースされました。

『Strawberry Vampire』は、くすぐりをテーマにしたエロティックRPGです。ビジュアルノベル風の会話、パズルや探索要素、キャラクター重視のストーリーが特徴で、RPGツクールMZを使用して制作されています。

物語の主人公は、若きヴァンパイアの少女メアリウェルと、彼女の相棒であるコウモリのバッティ。ふたりは「デビルズ・ケイブ」と呼ばれる監獄に閉じ込められ、自由を取り戻すためにその深淵を旅します。旅の中で出会う仲間やライバルたち、そして洞窟に隠された謎…あなたは真実にたどり着けるでしょうか?

◆ お楽しみいただける要素 ◆

・プレイ時間 10~12時間のボリューム  

・30以上のくすぐりシーン(短いセミアニメ演出からフルCGまで多彩なバリエーション)  

・収集要素、ミステリー、パズルなど探索&発見の楽しみ  

・ギャラリーモード完備  

・ビジュアルノベル風の会話パート

・時折ホラー要素あり

本作にはRPGツクールにありがちな通常戦闘はありません。代わりに、3つのユニークなボスバトルやさまざまなパズルが登場します。

また、無料体験版も最新版にアップデートされました。この新しい体験版のセーブデータは製品版でも引き継ぎ可能です(旧バージョンのセーブデータは非対応です)。

無料体験版では、4つのくすぐりシーンと約1時間ほどのプレイが可能です。ストーリーの雰囲気を手軽に体験していただけます!

シーンの主軸はくすぐりですが、一部には以下のような要素も含まれています:

F/F、放尿、石化/麻痺、猫娘など  

※男性が登場するくすぐりシーンは一切ありません。

最新情報はX(旧Twitter)にて発信中。より詳しい開発状況や裏話などはPatreonでご覧いただけます!

https://x.com/2ndSmileStudio  

https://www.patreon.com/2ndSmileStudio

本作は英語版と、機械翻訳/AI補助による日本語版が収録されています。Translator++を使って翻訳しました。

MToolを使ってゲームをプレイすると、不具合が発生する可能性があります。

バージョン1.1の変更点:

- メアリウェルはコードでロックされた宝箱を開けると、重りを2つ手に入れるようになりました。これにより、重要な3つの部屋すべてを開けたままにできます。また、4つの壁すべてを下げられることがより明確になるはずです。
- 看守者の音量が下げられました。
- さまざまなバグ修正を行いました。さらなる修正はバージョン1.2で対応予定です。

バージョン1.2の変更点:
- 除染チャンバーのシーン後にプレイヤーが進行できなくなる不具合を修正しました。
- 松明に横からではなく上から触れた場合に進行できなくなる不具合を修正しました。

Updated 4 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.6 out of 5 stars
(31 total ratings)
Author2ndSmileStudio
GenreRole Playing
Made withRPG Maker
Tags2D, Adult, Anime, Eroge, Erotic, RPG Maker, tickle, tickling, Vampire
Average sessionAbout an hour
LanguagesEnglish, Japanese
InputsKeyboard
AccessibilityInteractive tutorial
LinksPatreon, Twitter/X, Pixiv, Linktree

Purchase

Buy Now$14.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $14 USD. You will get access to the following files:

Strawberry Vampire 1.2 [English].7z 770 MB
Strawberry Vampire 1.2 [日本語 Japanese].7z 772 MB

Download demo

Download
Strawberry Vampire 1.0 [English] [Demo].7z 409 MB
Download
Strawberry Vampire 1.0 [日本語 Japanese] [Demo].7z 410 MB

Comments

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Viewing most recent comments 1 to 40 of 50 · Next page · Last page

Finished the game yesterday. It was pretty fun! My favorite scenes are definitely Emi's punishment and Orders Justice. I do kind of wish there were was more foot tickling in general in terms of being targeted directly (Hands/Gloves) while the full body is still being tickled by other things.

However this game is amazing in quality, story and it is a one of a kind Tickle RPG. Will definitely be getting the sequel when it is made!

(+1)

Hi there!  Congrats on releasing!  This is definitely one of the better Tickle RPGs that I've played, with really cute characters and enjoyable scenes.  It's rare to find games of this quality in English, so thank you very much for this gem.  It has definitely made my day, or month!

I'm currently at the part where Mary faces off against the Warden.  After being defeated the games asks me to save (which I did), then there seems to be a bug where no defeat scene was played (if there is any).  It then asks to redo the boss either on normal or completion mode.  Here the dialogues are kind of out of order as it starts with Ruby saying "He's on the backfoot, you can overwhelm him now!"  The double QTE buttons A and D show up on the screen with D flashing, and the dialogue of Ruby and the bat meets the warden plays over the QTE.  The fight still resumes after the dialogue with 1 QTE button in the middle, but after that part finishes the game would become unresponsive.

Hello!

We're terribly sorry, but that's definitely a bug. The fight is supposed to restart from the beginning cutscene with no QTE active.

The lack of a defeat scene, on the other hand, isn't a bug. There simply isn't one for this particular boss fight.

If you load an earlier save, you should be able to get through this part just fine. We haven't received any other reports about this specific fight, so it might be a rare case of the event bugging out.

Just for the sake of fixing it in a future version, do you remember doing anything unusual that might have caused it? Based on various reports, we've found that the game can sometimes act up when someone uses Mtool to play it, due to the way our events are structured.

Again, we're very sorry for the inconvenience and we hope you'll be able to enjoy the rest of the game in peace. ^^

No worries!  Luckily it wasn't my only save, so I loaded an earlier one and it worked fine.  As for doing anything unusual that might've caused it.. nothing really comes to mind, sorry!  I run the game by itself and don't use any software such as Mtool over it since it's already in English.  The only thing I can suggest is maybe testing if it's specific to suffering defeat when the boss is at 66% health?

(+1)

Would you be willing to export the game for web browsers too? It would allow me to play the game on my android phone and chromebook.

Hello!

The game is stacked with various plugins and somewhat limited in standard RPGMaker features (such as click-to-move). I'm not sure whether it would be possible to play it in a browser. I can try to look into it, but we haven't really made it with that possibility in mind.

I believe I saw a screenshot of someone using JoiPlay to play our game on a phone. It was the old demo version, so even there we can't guarantee that everything works as intended, but you can try that if a phone is your only option.

I can confirm that the demo is able to be completed using the JoiPlay app. I think I would be willing to give the full game a try using my phone. Is there a way for me to contact you should I encounter a bug?

(+1)

Finished the game! (though I did miss a few collectables) in the last fight I had a bug where the boss disappeared during the third phase so I had to restart and it worked after that.
 
I enjoyed the gameplay and story a lot and all the characters were cute and had great personalities Mary's is especially likeable I also enjoyed the plot a lot how you learn about more about the prison and a bit of Mary's backstory I did wish we learnt more about Venus though and the thing that was with her. 

Tickling scenes wise I enjoyed a lot of them my favourites were the vines, petrification, inscribing the runes, the fumos, Elynn in the lab and drunk Mary with Venus (showing her boobs and not tickling them was a tease though). The sound effects are also a think I want to note they add a lot to tickling scenes and I felt that especially in this game one. I'd would be nice of there were different sound effects for when she's wearing or barefoot but that's a small thing I noticed.

As a foot enjoyer I think some of the scenes were a bit lacking as in they didn't go as far as the upper body scenes and I think the first vines scene was the only one that had animated toes I was hoping there might have been more of that.

So in conclusion a very fun game! personally what I'd like to see in the next game is foot scenes that go a bit further, more focused tickling rather than full body (like more scenes where there's only tickling feet, armpits or belly tickling), more unique bondages and tickling situations like the fumo fight was really unique first time I've seen something like that (btw is it possible to beat Venus in that?) and lastly I'd like some to see some more taller or shorter character's they'll all pretty similar heights and there characters with modest and smaller boobs but no one that's flat.

I'm looking forward to the next projects! Looking forward to eventually seeing Mary again though I'm sure the next protag will be great too.  

Hello!

Thank you for playing the game till the end and for giving us such nice feedback! We're happy you enjoyed it!

We're planning to expand the variety of scenes a bit in the next game. It may be hard to please everyone, but we'll try our best to meet your expectations, as well as everyone else's!

The fumo game has two outcomes, with either Mary or Venus winning or losing. It depends on luck and on choosing the right spots to tickle. ^^

Thank you for your support, and have a nice day!

(+1)

Here, translation is used. Please forgive any mistakes! I haven't played such an exquisite game for a long time. Nice to meet you all! This character is really cute and the plot unfolds very well. I think the ending of the game is open-ended. It feels like the professor didn't complete the plot? Then there must be "Strawberry Vampire 2", right? Please make sure the sequel is produced! I will always support you! By the way, in the scene where they first met Barty, was Mary once a human who had turned into a vampire? I didn't quite understand the plot when I was watching it

Hello! We're happy to hear you liked the game! Yes, the story isn't over yet, we plan to create Strawberry Vampire 2 in the future. Before that, there will be one more game with a ninja protagonist! 
Correct, Marywell was once human and the scene takes place shortly after she's turned into a vampire :)

Wow! Ninjas are also a theme I like. How wonderful! Looking forward to seeing your ninja and dear Mary☺️

I'm sorry, but I'm stuck in the cave where I say I need 'light' to move forward, how can I keep going?

(1 edit)

Hello!

Did you get stuck after finishing a scene? If so, I'm sorry, that is a known bug in that area and we'll be uploading a fixed version soon. To not get stuck there, you need to light up the torch from the left side, not from the top. (Edit: This bug has been fixed in the newly uploaded version 1.2) 

If you're otherwise stuck, you just need to keep finding and lighting up torches along the walls. They're usually close to the dark, impassable area. Just hit the interact key along the wall and you should find them.

(+1)

This game is really well done. Animations, dialogues and art, everything is cool. I have a question, will you make sequels or similar games?

We're happy to hear you enjoyed the game! :) Yep, more games are planned! 

(+1)

I just finished the game, and I wanted to write something here while it's still fresh. I've played pretty much every tickling game out there (including the ones that haven't been translated to English), and I think the best praise I can give this game is that the game doesn't just serve as a medium for tickling, the tickling serves as an ingredient to a game. The majority of games like this are created with the purpose of tickling at the expense of a fleshed-out story and characters, and Strawberry Vampire manages to be an exception. From playing the demo when it was first released, I didn't realize how extensive this game would get and it was a pleasant surprise!

The gameplay was at a reasonable difficulty, the puzzles were simple enough to solve without too much trouble but intuitive enough to make you think a little (definitely helped to explore the map before progressing the story so that I had all the pieces of the puzzle to reference later). I appreciated all the bathtubs placed near key points to make sure players could clean up quickly and get back to the story. The invincibility modes were also convenient, I have a potato laptop and sometimes the keys stick randomly so it was really helpful to be able to skip if I made a mistake. If I had one small complaint it would be the inability to skip through text, especially when exploring multiple endings to scenarios but it wasn't a huge issue.

To the writer, I was a big fan of how you described all the scenes. Many games tend to rely on visuals and one laughing onomatopoeia, but I can tell the writer went out of their way to ensure players feel what was happening. The art was really cute too, all the characters had a good amount of detail and animation both during dialogues and scenes. Also, I enjoyed being able to interact with random objects on the map while exploring the area. Some of those collectible stories were incredible for just a few pages, my favorites were the forgotten researcher's log and torture tool documentation.

Personal thing, but I also really liked how much of the scenes were upperbody (underarms in particular) or just not feet-based. The majority of tickling games out there seem to be just feet or feet-focused, so it's nice to see a polished game out there with something else. Personally I was also hoping for more forced orgasm scenes based on the many crotch-based scenes, but I understand that wasn't a priority of the release. In particular, I really liked scenes 1, 6, 12 (page 1) and 6, 12, 13, 14, 15 (page 2) (avoiding spoilers, I really hope the order for those is permanent).

Overall, this was a very fun game! I was surprised to see how attached I had gotten to these characters at the final save point (my favorite was Elynn), and I'm really looking forward to the sequel! (Take all the time that you need, despite the delays judging by the quality of the product it's clear that it was time well spent).

Hello!

We're super grateful for your extensive review and feedback.

It's incredibly heartwarming for us to see both the main points of the game, as well as the little things we put in, being enjoyed and appreciated.

We tried to strike a decent balance between the different themes and spots for the tickle scenes, but it’s difficult to put enough of everything. I'll make sure to add more forced orgasms to the wishlist for our future games!

I'm glad I managed to convey some emotions with the story, even if it's not a grandiose or overly deep one. I have to admit that writing the final parts of the game, after spending more than a year with all the characters, had me tear up multiple times. I'm happy I managed to transfer some of those emotions to the players as well! 😅

Thank you very much for your support and for playing our game!

- Hiccup (Writer and RPGMaker dev.)

(1 edit) (+1)

This was one of the best tickling games I have ever played! Everything was incredible from the start to the finish: you can feel the passion and the care put for this game! The tickling scenes were amazing but there is also a lot of care for the characters and the story. The gameplay varies a lot throughout the story and I really enjoyed the puzzles and the gameplay mechanics (especially the warden level, it gave very nice horror vibes), maybe the first boss and some of the earlier puzzle were a little too hard for me but nothing unplayable. I will follow whatever you decide to create next but I hope for a sequel!

a question: is it possible to lose against Venus in the dice game?

Yep, gotta be patient and keep pushing through

(1 edit)

Hello!

Thank you very much for your support and your kind comment. We're happy you enjoyed the game!

A sequel is definitely something we're planning for the future, though it might not be our very next project.

You should be able to lose to Venus at will if you just keep refusing the "Push her" prompt once her invisible HP is depleted.

Thank you for playing, and have a nice day! 😊

- Hiccup (Writer and RPGMaker dev.)

I seem to be lost after getting the slime key after putting in the code to the chest, any advice or tips on what to do after the chest?

If you lower the top right wall, there's a door that you can now unlock!

I can't open the chest in the centre of the room with the code written on the wall, i can't find right combination. I combined  both the codes found in the Upper Left room and Lower Right room but it doesn't work. Why?

You're solving the puzzle correctly - you have to combine the numbers and input them into the chest. It should be working, as no bugs regarding this puzzle have been reported.

We're only speaking for the official version, of course. ^^

(+1)

Hey dev, I was really enjoying this game until the first boss fight against Amy, the slime. It's way too hard for me to remember all her attack patterns. Do you have a save file after this boss fight or do you know a way to make it easier? Thanks

Hello! After losing to Emi once, you can select "completion mode" and you'll have unlimited health! 

(+1)

I used translation software. Please understand if there are any ambiguities. This game is so well-made, and I really like it. However, it's a pity that there is no CG for the professor. I really like this character, and I hope some counter-attack CGs for the professor can be added in the future

(+1)

In addition, although the overall gameplay duration is not short, the storyline is relatively short. There are many CGs, which look impressive, and the worldview appears vast. However, I hope the storyline can be richer and longer

(1 edit)

Hello! We're happy you enjoyed the game! :)

This definitely isn't the last time Professor Iris appears!

Edit: Sorry, didn't see your second message! 
We left a lot of foreshadowing for the sequel. This is just the beginning :)

(+1)

Thank you for your reply. Is the sequel the next new game or a subsequent update to this new game?

The sequel will be a new game. Strawberry Vampire 1 is complete and we'll only be fixing bugs in the next update :)

(+1)

That's a surprise. Is the new game already in production?

Not yet.

So far, it's only in the planning phase.

(+1)

Hi there!


I'm enjoying the game a lot so far, but I've run into a couple of frustrating things that kind of bring the enjoyment down for me a bit. On the puzzle with the spinning numbers, I don't know if I was missing some extra clue or something, but the piece of paper above the dial was not clear on how to raise the platforms well enough for me. I ended up trying some of the numbers from the chart in random orders and eventually got B, C, and D to come up but not A. I was still able to progress to the boss fight, but upon completion I wasn't able to go back. Marywell kept saying that the distance was too far to jump even though I was able to make over going the other way. Because of that I wasn't able to explore the cave at the beginning, even after getting the elevator working and now It seems that I'm missing the 9th scene that I'm guessing was in that cave (its from something further along in the story, that's my bad.)

I really enjoy the tickling scenes and the story so far but that one issue was really annoying.

Hello! Glad to hear you're enjoying the game.

The pillar control guide provides coordinates that raise a specific pillar. For example, the pillar maked as C would be raised by inputting number 4 & 7. The only important pillars to raise are C and D . I can see why it might not be obvious.

As for going back, Marywell loses the slime-repelling runes after boarding the elevator. Before that, you should be able to go back. After that, you can still board the elevator and go to Floor1, reapply the runes in the alchemy lab room and make your way to the cave. That said, all scenes will be unlocked at the end of the game, so you don't have to do it if you don't feel like it :)

The puzzles get a bit simpler as the game progresses. This part of the game was already done by the time we made our demo - before we received feedback about the puzzle difficulty. I apologize for the frustration!

(1 edit)

I like the game so far. Although the boss battles do tend to drag on for quite a while. Some of the tickling scenes are also a little long, but that's fine. Also, like others have said, the backtracking and washing can be repetitive and tedious. 

All in all, this is a good, creative game. I hope you'll make more games like this in the future. 

By the way, I see this small brush in some of the tickling scenes. Is that supposed to be there?

Hello,

thank you for playing our game and for commenting. I sent you a DM on twitter regarding the brush, which is probably a bug, if you don't mind helping us out resolve it.

Thank you!

I just responded to you.

(+1)

I'm probably around the 3/4 mark of the game atm. I'm impressed at the level of detail that has gone into this game, even to the small things like the quality of the collectible writings and the sheer number of examinable fixtures in many of the rooms.

The variety of tickling scenarios is rich and diverse, with many of my favorite types being present. I have to give mad props for the Sweeper rodents; loved the concept of two-faced animals who are harmless when you're freely roaming about, but absolutely sadistic tickling machines if they find you bound and helpless. 10/10 for creativity there.

Looking forward to finishing up the game in the next day or two. Thanks so much for your hard work. Looking forward to your future endeavors! 

Thank you!

We're incredibly happy to see all the things you described being appreciated and enjoyed to this degree! 😊

Thank you for playing and for your support. We hope you'll enjoy the rest of the game and its finale just as much!

(+1)

absoluelty amazing game, had a blast the whole way through. some my favorite scenes of all time, and honestly one of the best executed tickling games ive played. absolutely worth grabbing, the devs are super cool too.

(1 edit)

Thank you so much for the heartwarming comment!

We're super happy you enjoyed the game. Thank you for playing and for your support! ^^

(+1)

More thoughts now that I've finished the game:

-It'd be nice to have a way to exit out of a scene from the scenes replayer that's not just Alt+F4-ing out of the game, particularly since the non-intuitive "A/D scrolls up and down" navigation makes accidentally selecting the wrong scene a very real possibility.
-Completion mode for bosses should lock health at max, not just simply prevent losing upon draining of all health - I wasn't sure it was working correctly when my health was still depleting in completion mode
-Given the sheer length of the tickling scenes, a way to skip to a particular phase or section of the scene would be useful in the scenes replay mode, otherwise if there's a part in the middle or near the end that you like, you're once again stuck holding down Z for forever to get to that part.

Thanks for the rest of your feedback!

We felt that keeping the health visible even in completion mode can be a fun addition, in case the player still wants to see whether they would have won the fight if they were playing the regular version without the possibility of failure.

As for the combination of lengthy scenes and insufficient fast-forward options, I already addressed that in my previous response. I'm not sure if we'll be able to implement it in a patch, but we'll take a look.

Thank you for playing till the end. We hope you had at least a bit of fun, despite the flaws and inconveniences.

(+1)

EPIC 

AMAZING 

Soooooooooooooooooo PEAK

Thank you! 😊

We're happy you like it!

(+1)

Just finished the game, it was very well done. Was worth waiting through the delays :)

Thank you so much!

It felt really awkward having to postpone the release again and again, but thanks to the delays, we've reached a point where most, if not all, players can enjoy a smooth, mostly bug-free playthrough, and we're super happy about that.

I played the demo when you released it and have been excited to try the full game. I'm enjoying the playthrough so far, but am stuck in the slime pool after the weight puzzle. 

I crafted every available potion when I first accessed the alchemy station and have one of each in my inventory, including the slime-repellent ink. When I activate the pressure plate to open the door/lower the pillar, Marywell commented something about 'making the slime-repellent ink from earlier'. However, when I access it from my inventory, it brings up her character box as though I'm to apply the ink to her, and I get an error noise and nothing happens. 

Did I craft the ink too early and I need to craft it again? If so, I suppose this is a bug report. If not, what do I need to do here, please? I find the weight puzzle to be irritating and so would like to know if that's what's required here before I go through the rigamarole with the weights again. Thanks for any help you can offer.

Hello,

There should be a quest marker next to the alchemy station. You can use the ink there.

The Items section in the inventory menu is just for checking what you're carrying. To actually use an item, you need to interact with the environment (like unlocking doors) or with quest markers, like in this case.

Sorry for the confusion!

(4 edits) (+1)

I'm currently playing through the full game, and there really should be some sort of permanent solution to the sandbag puzzle that allows all 4 doors to be open at once. Having to backtrack multiple times and swap the sacks of weights over and over again to eventually get past the slime pool jumping puzzle is aggravating.

A key for a much quicker text speed to get through scenes I'm not particularly into (for instance, I'm a feet guy through and through, other parts of the body aren't as interesting to me) would also be nice, so I'm not just sitting there holding Z for minutes on end just to get through a scene.

Edits for additional thoughts:
-All of the noises associated with the Warden (footsteps, detection siren) are incredibly loud compared to the rest of the game's sounds, and need adjustment.
-Even if you've already been caught by the Warden and can skip the tickling scene, the whole process of being caught by the Warden, waiting for the skip prompt to become available, going through some more text, taking a bath, and putting your clothes back on is a drag.

(-1)

I really cant understand how to pass the slime pool,what should i do to trigger the mechanism?

Which slime pool? The very first one you encounter in the caves, the second one that requires you to craft the slime-repelling ink, or the third one that requires you to stop the spinning numbers on the 2-digit numbers shown on a document?

Hello,

Thank you for your detailed feedback!

I agree that the sandbag part can get a bit tedious, especially after having to do it multiple times over, and we'll be implementing a change to address this in the next patch.

I apologize for the slow fast-forwarding during the scenes. I'll see if we can implement a solution to this.

The Warden was intentionally meant to be a bit louder, but I understand the sounds might still be too loud. We'll be tuning them down in the next patch. In case you still find yourself in this area, you may lower the volume of the sound effects (SE) in the options as a temporary solution.

The scene after subsequent catches, if you choose to skip, could definitely be shorter. We'll most likely remove, at the very least, the necessity to visit the bath. Thank you for bringing it to our attention.

Thank you for your comment, and we hope that despite the flaws and inconveniences, you'll still be able to enjoy the parts of the game that appeal to your tastes.

(+1)

Hello again!

It has been 10 days. I hope development went well. I wanted to ask if the game is going to be released today or if there are any further delays?
I am really excited for the full release and hope I can get a little update on how it´s going.

Thank you for your great work!

In anticipation,
Multi

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Nevermind. I found the 2nd delay notice on Patreon. Until the 28th then. 

Hello! I apologize for the lack of response. We've been very busy finishing up the game and playtesting. Thank you for reaching out again, but yes, 2 more days till release! -Lumiel (Artist)

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Hello,

I just happened to stumble across this Masterpiece. After trying out the demo, I am fairly impressed. A great little game, I´d love to see more of. I noticed in the trailer, that the game is coming on June 14. Since today is June 15, I hope I just stumbled upon this game right after release. It would be a shame if it was June 2026 and I had to wait another year. 
Unfortunately I can´t find a link for the full version.

If the full game is out already, where can I get it?

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Hello!

I'm sorry, but we've had to delay the game release by 10 more days, to June 24th. We haven't re-uploaded our trailer to reflect this change - the delay has only been announced on our X / Twitter and Patreon. I apologize for the confusion, and I'm sorry for the prolonged wait.

Here's our full explanation and my apology in a public post on Patreon, if you'd like to read it: https://www.patreon.com/posts/release-date-and-130981065

Thank you for your patience, and have a great day!

-Hiccup

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Absolutely love this game! Even with the demo, I find it quite fun to play(The puzzle blew up my brain). Every mechanism that was shown in the demo was quite perfect. Thought I would like to add some few suggestions. Firstly maybe add combat mechanism? Like fighting against enemies. Secondly, make all the tickle scene saveable including the small tickle scene. Lastly, maybe add revenge? Like in the end or something, we get to see the "righteous crusader"(forgot her real name) get tickle? That's all. Can't wait for the full release. Could I know where can I get info on your progression?

Hello!

Thank you very much for your comment and suggestions! 😊

I'm happy to say that every single one of them is already planned for the full release of the game.

Small tickle scenes have been requested to be added to the recollection menu basically since we first released the demo version and you will be able to replay them in the full version.

While there aren't many foes in the Devil's Cave who could measure to a powerful vampire, such as Marywell, there are a few combat encounters in the game! Each of them is unique and special, working as an important plot point, rather than just something to prolong the playtime.

And to address your last suggestion: There will be revenge. 😼

You can follow us on our X / Twitter: 
https://x.com/2ndSmileStudio/
You can find every important announcement there, including the game trailer, if you haven't seen it already.

We also post more frequent progress reports on our Patreon, for any paid tier. However, since the release date has been set for next month, we most likely won't post any new ones until we begin working on our next game. ^^

Once again, thank you for playing our game!

-Hiccup

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So you mean that we can enjoy the game in next month?HOORAY!(I don't know how to express my excitement properly in English,but I'm truly excited to hear this good new.)

By the way,would you mind to tell us how much will you price it?Since the quality of this game seems to worth a big price.

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Hello!

We're just as excited as you are and we hope everyone who's been waiting for the game will enjoy it once it's finally out. ^^

The price for a one-time purchase here on itch.io will be $14.

If you choose to support us on Patreon, you'll also be eligible to receive a key once your cumulative pledge reaches $12.

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Marywell's character art is very CUTE. I love the demo and when I saw the recent trailer, I couldn't wait for the full release! (^-^)

I have just oneee idea/suggestion though, if you could turn Marywell into a Futanari/Dickgirl during some of the major CG scenes, it would be WONDERFUL! I understand that the game's release is around a month away and the CG scenes might be finalized, but if you could implement this feature in your future tickling games, it would meant the world to Futa fans.

A little tip, I notice most Japanese RPG game creators use the following platforms

  • Ci-en - To post game updates/dev logs or even link their released games
  • DLSite - To use it as a platform to sell their released games

Just a tip I believe will be useful in the Japanese marketplace since I saw that this game has Japanese fans too!

Hello!

Thank you for your heartwarming comment! We're just as excited for when we finally reach the release day, and we're happy to hear that you enjoyed the trailer as well! 😊

While we won't be able to fit a Futanari scene into Strawberry Vampire, we're open to the idea of creating such a scene in our future game(s), and we'll keep Futanari fans in mind once we begin developing our next project. 😼

Thank you for the tips! We're planning to release the game on DLsite as well. ^^

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Hey, just a thought I had while playing the demo again, at the water bucket level, one of them teases Marywell, asking along the lines of if she just tried to get tickled by them and she could have just asked. I don't know if this fits your vision (and if this is even easy to program) but I thought it would be fun to have a repeatable option to go there, triggering the same animations as often as you like, maybe some dialogue pointing out that Marywell actually came back for more. ^^

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Hello!

That sounds like a really cute idea, but I'm afraid it'd be way too uncharacteristic for Marywell. 😔
We'll have to make do with viewing the scene again from the scene recollection menu, which, in the full game, includes the smaller scenes as well, including this specific one.

It's also so nice to hear that you enjoyed the demo through multiple playthroughs!  Can't wait for you to see the full game. 😊

Totally understand that, looking forward to the full release too ^^

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Hey are you still on the game development? Didnt heared much since the last progress post on Patreon.

Hello! Yes we are. We'll be posting another progress report & more details on Patreon in the following days :) -Lumiel

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可以

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666Watch it!

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Hello. I only could play the two main scenes from the quests. How can i get the other two?

Hello! If you have completed the demo, you have seen all 4 available scenes. 2 CG scenes happen during the story progression. The 2 remaining scenes are "small scenes" - one of them occurs during the Vine puzzle part of the story and the second scene during a side quest from the Miners. You can find the Miners by following the pickaxe sounds. -Lumiel 

Ah yeah got it. Thanks

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hello! i was playing the game and had fun with it, but i've been having problems with "saving" the game, once i save the game and then close it, the next time i come back, the save file is gone, i would like to know if i'm doing something wrong, i would like to be playing the game without the worry to lose my save file and i'll definetly look forward to play the full release once available. thank you for your patience.

Hello! Thank you for playing the demo, we're glad you've enjoyed it!
Regarding your issue with saving, we haven't received any reports of similar problems until now, nor have we encountered them during our playtesting.
It is possible the issue might be on your end. I have found this possible solution on the RPGMaker forum that you may try and see if it helps you:

That sounds to me like an issue with permissions. If your players put the game in a directory where they don't have write permissions, the save files wouldn't be created.
Windows 11 does some screwy things with permissions, I've found. The Program Files folder, which is the default for a lot of programs, has write permissions disabled by default and it can be difficult to change (I found it impossible with a moderate amount of effort).
You can ask them to right-click on their saves folder and see if the read-only box is filled in. They can try unchecking it and seeing if the change saves, otherwise they might need to try putting the game in a different directory.
It could also be an issue with an overly aggressive anti-virus/malware software.

Thank you once again for playing and enjoying our game and I hope you'll be able to resolve your issue!
-Hiccup, writer and RPG Maker Dev.

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Is the game development still ongoing? Been a while since its socials updated. 

Hello! The game is still being developed. We've been posting some previews and progress reports on Patreon in the meantime (new post coming soon). We'll start posting on Twitter again once we're closer to the release :) -Lumiel

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Is there another update planned for the demo or is the full version up next? Can't wait to play more :D

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No, the next version will be the full release :) -Lumiel

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Very solid game so far, did not expect that. I'll keep a close eye on it, if the quality stays like this for future developements, I'm gonna be very impressed.

The scenes are well done, the main character is beyond cute, the puzzles are fine, what more could you ask for?

Keep up the good work!

Thank you for playing! I can confidently say the quality of the game gets even better later on. I'm glad to hear you think Marywell is cute! -Lumiel (Artist)

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THE DEMO IS AWESOME I'M WAITING WITH IMPATIENCE BUT I'M SAD THAT I WON'T PROBABLY BUY IT DUE TO MOVING TO EUROPE
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Hey, quick questions, will Marywell always be on the receiving side, or might there be situations where she tickles others? And will it stay female tickling only? (I prefer that)

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Hello! There are a couple of scenes where Marywell is the one tickling others. Yes, it's all female tickling with no plans of male characters being included. :) -Lumiel (Artist)

Great, thanks for the answer! :)

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This demo was very fun to play. I really like Marywell she's a cutie and Batty is very funny. I rarely comment on a demo unless I really like it, and this one was so fun to play through. The artwork is unique and I love that! I don't know what I can say that others have not already said, but this is one I'll be keeping an eye on for future updates and releases.

The only thing I might add is, if you use a controller it mostly works, but the X (Menu) and B (Batty) have to be accessed via keyboard. I don't know how hard it would be to map it to the controller, but that would be great!


Keep up the great work! Thanks!!!

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Hello!

Thank you very much for playing the demo and for leaving such a nice and heartwarming comment.

We're really happy that you enjoyed the demo. You can look forward to a lot more of the beautiful artwork drawn by Lumiel in the full release! ^^

I'm not sure whether I can do anything about the controller, since we're already using a plugin to map some of the keys to the keyboard, which you cannot normally do in RPG Maker.
I'll try looking into it, but can't promise anything. Sorry! 😦
I hope it won't be too much of an inconvenience if it doesn't work.

Have a great day!

-Hiccup, writer and RPG Maker Dev.

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No problem! It's a very small thing so it's not really an issue, I just thought I'd let you know. I'm also one of the few people who use a controller on PC. Either way, I can't wait for future updates and the final version!!

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Love this game so far, not played all yet but the scenes and the atmosphere are great! I hope you continue and do more games like this in the future :)

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Hello! Thank you for playing the demo. I'm happy you like the game! Finishing Strawberry Vampire is the first big step, but after that we'd definitely like to continue making more :) Enjoy the rest of the demo! -Lumiel (Artist)

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Awesome demo! The puzzle took me a few attempts, but I enjoyed my time deciphering it. I also absolutely adored the CGs, especially the petrified tickling one. It was nicely animated and the text was wonderfully detailed in describing what Marywell was feeling during the whole ordeal. My favorite part was when the soles of her feet got scrubbed mercilessly by brushes after getting thoroughly lubricated (great brush SFX, too btw). And the cherry on top of the whole thing for me was when Batty verbalized the audience's thoughts while watching, remarking how cute Marywell looked laughing, crying, and begging.

Hehe, if there was anything I was slightly disappointed by, it was that Marywell ended up crafting her own clothes so early on. Part of me was hoping she'd stay in the nude for a while longer so that all of her tickle spots could be fully exposed and exploited for at least a couple more major CGs. But that's just a me thing, lol.

Loving what I'm seeing so far. Consider me a Day 1 buyer when this is officially released! Keep up the great work!

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Hello!

Thank you very much for playing the demo. We're happy you enjoyed it and that you liked the scenes.

Even though Marywell has clothes now, she'll still go through many troublesome encounters that may leave her naked, so you can look forward to that! ^^

Thank you for leaving such a nice comment! We'll do our best to bring the full version to you as soon as possible.

-Hiccup, writer and RPG Maker Dev.

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